Upgraded torpedo damage increased from 7,333 to 8,600.
Ministry of Balance: Viva la Marina!
This is a graph projection of the official source: 178 indexed events, 34 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Introduced commanders
Commander links come from GamingDiver's official-source graph and point to generated commander pages.
Affected Ships
Indexed graph events
Main battery firing range increased from 13.8 to 14.5 km.
Upgraded torpedo damage increased from 8,600 to 10,000.
Detectability range by sea reduced from 13.33 to 13.05 km.
Upgraded torpedo speed increased from 51 to 56 kts.
Secondary battery firing range increased from 5 to 5.5 km.
Detectability range by air reduced from 8.77 to 8.58 km.
Upgraded torpedo detectability range reduced from 1.1 to 1 km.
Main battery firing range increased from 9.56 to 9.76 km.
Improved the Enhanced Secondary Targeting consumable: Number of charges increased from 3 to 4; Cooldown time reduced from 160 to 120 s.
Added Sonar to slot 3 as an alternative to Fighter.
Improved dispersion with a new variant of Japanese dispersion inspired by Amagi.
i allendeStock 20 mm AA gun average damage per second reduced from 155 to 146.
a nachiImproved Repair Party: HP regeneration speed increased from 0.7 to 1% per second.
Added Enhanced Secondary Targeting to the third slot as an alternative to Catapult Fighter.
Detectability range by sea reduced from 6.18 to 5.88 km.
Detectability range by air reduced from 8 to 7.83 km.
Cooldown time: 70 s.
f ferruccioMain battery reload time reduced from 11 to 10 s.
m von richthofenAdjusted AA gun specs for 55 mm and 105 mm guns to align with those of other ships.
Nerf affecting Dutch cruisers above Tier IV: Air Support special-effect activation distance reduced from 7.5/8/8.5/9 km to 7/7.4/7.7/8 km.
v cunibertiUpgraded hull HP increased from 16,700 to 18,700 (with saturation adjusted proportionally).
Turret rotation speed increased by approximately 18% (main battery 180° turn time improved from about 47.2 s to 40 s; traverse from about 3.8°/s to 4.5°/s).
Secondary battery shell grouping increased by 25% (from 2 to 2.5 sigma).
Main battery SAP shell damage increased from 2,700 to 3,250.
Added Stock Artillery 152 mm AA guns.
v cunibertiUpgraded torpedo damage increased from 10,000 to 12,667.
Main battery SAP shells deal 2,350 damage and can penetrate up to 34 mm.
a nachiMain battery reload time reduced from 12 to 10.5 s.
Cooldown time: 120 s.
Removed long-range AA battery: Paolo Emilio's 135 mm main battery guns are not dual-purpose and therefore should not contribute to AA defenses 20 mm AA gun average damage per second increased from 76 to 100 13.2 mm AA gun average damage per second increased from 27 to 37.
Main battery HE shell fire-setting chance increased from 7 to 8%.
Adjusted AA gun specs for 55 mm and 105 mm guns to align with those of other ships.
v cunibertiUpgraded torpedo detectability range reduced from 1.1 to 1 km.
Improved dispersion with a new variant of Japanese dispersion inspired by Amagi.
Duration: 15 s.
Added Defensive AA Fire consumable to slot 4: Number of charges: 3; Cooldown time: 140 s; Duration: 20 s; Damage: +400%.
v cunibertiUpgraded torpedo range increased from 9.99 to 12 km.
l tarigoMain battery HE shell damage increased from 1,700 to 1,750.
Stock hull HP increased from 12,600 to 14,600 (with saturation adjusted proportionally).
i allendeStock 76 mm AA gun average damage per second reduced from 104 to 98.
Turret rotation speed increased by approximately 18% (main battery 180° turn time improved from about 47.2 s to 40 s; traverse from about 3.8°/s to 4.5°/s).
l tarigoStock hull HP increased from 12,600 to 14,600 (with saturation adjusted proportionally).
Stock torpedo flooding chance increased from 115 to 136%.
Improved dispersion with a new variant of Japanese dispersion inspired by Amagi.
Upgraded 20 mm AA gun average damage per second reduced from 173 to 167.
Upgraded main battery reload time reduced from 26 to 24 s.
Consumable duration: 80 s.
i allendeUpgraded 76 mm AA gun average damage per second reduced from 101 to 95.
Detectability range after firing in smoke reduced from 7.75 to 7.53 km.
Rudder-shift time reduced by approximately 6% (from about 13.8 s to 13 s; to match that of her sister ship Nagato).
Main battery reload time reduced from 6.8 to 6.5 s.
Added Engine Boost to slot 4.
v cunibertiUpgraded torpedo flooding chance increased from 160 to 207%.
Upgraded 76 mm AA gun average damage per second reduced from 101 to 95.
m v richthofenAdjusted AA gun specs for 55 mm and 105 mm guns to align with those of other ships.
Detectability range by sea reduced from 7.58 to 7.2 km.
Improves main battery reload time by 50%.
Upgraded hull HP increased from 14,300 to 15,300 (with saturation adjusted proportionally).
Secondary battery firing range increased from 6.5 to 7 km.
p emilioMain battery SAP shells deal 3,000 damage and can penetrate up to 38 mm.
Main battery HE shell damage increased from 1,700 to 1,750.
Cooldown time: 70 s.
v cunibertiMain battery HE shell damage increased from 1,700 to 1,750.
Main battery HE shell damage increased from 2,000 to 2,200.
a nachiImproved Repair Party: Number of charges increased from 2 to 3.
Upgraded 76 mm AA gun average damage per second reduced from 195 to 189.
l tarigoMain battery firing range increased from 9.56 to 9.76 km.
Detectability range by sea reduced from 7.69 to 7.29 km.
Stock hull HP increased from 11,900 to 12,900 (with saturation adjusted proportionally).
Main battery reload time with SAP upgrade increased from 10.7 to 12 s.
Improved dispersion with a new variant of Japanese dispersion inspired by Amagi.
Upgraded torpedo range increased from 12 to 13.5 km.
Stock hull HP increased from 36,800 to 39,500 (with saturation adjusted proportionally).
Stock torpedo damage increased from 8,600 to 10,000.
p emilioRemoved long-range AA battery: Paolo Emilio's 135 mm main battery guns are not dual-purpose and therefore should not contribute to AA defenses 20 mm AA gun average damage per second increased from 76 to 100 13.2 mm AA gun average damage per second increased from 27 to 37.
Stock torpedo damage increased from 10,000 to 12,667.
Improved Repair Party: HP regeneration speed increased from 0.7 to 1% per second.
Rudder-shift time reduced by approximately 6% (from about 13.8 s to 13 s; to match that of her sister ship Nagato).
Improved Repair Party: Number of charges increased from 2 to 3.
Raw affected graph keys
a nachi, adriatico, al fusou, andalucia, arp nachi, aviere, c colombo, castilla, cataluna, cristoforo colombo, f caracciolo, f ferruccio, fr25, francesco caracciolo, francesco ferruccio, fuso, fusou, heat ray, i allende, ignacio allende, l tarigo, leone, luca tarigo, m v richthofen, m von richthofen, maestrale, manfred von richthofen, mutsu, mutsu b, napoli, napoli b, p emilio, paolo emilio, roma, santander, sevastopol, turbine, v cuniberti, vittorio cuniberti