Upgraded main battery reload time reduced from 6.4 to 6.0 seconds.
Holiday Update: Christmas on the Waves
This is a graph projection of the official source: 80 indexed events, 24 resolved affected ship pages, plus raw projection keys for entities that do not yet map cleanly to a page.
Introduced commanders
Commander links come from GamingDiver's official-source graph and point to generated commander pages.
Affected Ships
Indexed graph events
Dive bomber movement speed increased from 115 to 125 knots.
Main battery reload time reduced from 5 to 4.7 seconds.
Main battery reload time reduced from 5 to 4.7 seconds.
Engine HP reduced from 97,200 to 90,000.
Detectability after firing in smoke reduced from 2.9 to 2.75 km.
Main battery reload time reduced from 30 to 28 seconds.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Duration: 10 seconds.
Maximum AP shell damage reduced from 2,450 to 2,350.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Number of charges: 6; Duration: 10 seconds.
Detectability by air reduced from 3.81 to 3.62 km.
Detectability by sea increased from 6.95 to 7.3 km.
Slightly changed the geometry of the main battery and hull. This change has no impact on gameplay.
Torpedo bomber movement speed increased from 108 to 118 knots.
Detectability by sea reduced from 7.61 to 7.23 km.
Main battery AP shell air drag reduced.
Secondary battery dispersion for 140 mm guns increased.
Updated Yamato's HP saturation to post-Tier VIII standards with no change to total HP.
Main battery shell grouping increased by 6.25% (from 1.6 to 1.7 sigma).
Main battery reload time increased from 5.5 to 6.0 seconds.
Enabled torpedo turning mechanic, increasing torpedo firing angles.
Casemate HP reduced from 23,500 to 8,700.
HE shell fire-starting chances reduced from 7 to 5%.
Marceau is a new ship, but some players may have already sailed her as a rental ship. This note is primarily for those players, as her stats have changed since her first appearance in the game:
Detectability after firing main guns in smoke increased from 2.59 to 2.65 km.
Stern HP reduced from 20,750 to 7,600.
Secondary battery firing range increased from 4.0 to 5.5 km.
g julius maerkerTorpedo reload time reduced from 110 to 90 seconds.
Detectability by air increased from 3.48 to 3.65 km.
Armor update:
Torpedo launcher 180° turn time increased from 7.2 to 15 seconds.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Cooldown time: 60 seconds.
Steering gear HP reduced from 29,200 to 27,000.
Removed rings from the barbettes. This change doesn't affect gameplay.
Main battery shell grouping increased by 16.6% (from 1.8 to 2.1 sigma).
Enabled torpedo turning mechanic, increasing torpedo firing angles.
Torpedo reload time reduced from 70 to 60 seconds.
Secondary battery firing range increased from 4.0 to 5.5 km.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Duration: 10 seconds.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Number of charges: 6; Duration: 10 seconds.
Slightly changed the geometry of the main battery and hull. This change has no impact on gameplay.
Slightly changed the geometry of the main battery and hull. This change has no impact on gameplay.
Dispersion time: 40 seconds.
Main battery dispersion reduced by 2.5% (from French/German/Italian-style to U.S.-style dispersion).
Torpedo reload time reduced from 110 to 90 seconds.
p heinrichMain battery 180° turn time increased from 30 to 40 seconds.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Maximum speed increased from 35 to 36 knots.
Main battery reload time reduced from 27 to 26 seconds.
Changed dispersion parameters from U.S.-style dispersion to Japanese-style dispersion curve.
Ship HP reduced from 21,900 to 20,500.
Secondary battery dispersion for 127 mm guns reduced.
Hull HP reduced from 72,900 to 67,500.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Number of charges: 6.
Upgraded hull rudder-shift time reduced from 16.12 to 15.31 seconds.
Secondary battery dispersion for 127 mm guns reduced.
Dispersion time: 40 seconds.
Detectability after firing in smoke increased from 2.8 to 2.94 km.
Main battery reload time reduced from 28 to 26 seconds.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Cooldown time: 60 seconds.
Torpedo reload time reduced from 110 to 90 seconds.
Torpedo reload time reduced from 70 to 60 seconds.
Main battery 180° turn time increased from 30 to 40 seconds.
Bow HP reduced from 19,500 to 7,200.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Number of charges: 6.
Main battery shell grouping increased by 5.5% (from 1.8 to 1.9 sigma).
Slightly changed the geometry of the main battery and hull. This change has no impact on gameplay.
AP shell damage increased from 4,050 to 4,250.
Main battery reload time reduced from 7.5 to 7.0 seconds.
Detectability by sea increased from 6.95 to 7.1 km.
Secondary battery dispersion for 140 mm guns increased.
Main battery reload time reduced from 35 to 34 seconds.
HE shell damage increased from 3,050 to 3,250.
Main battery reload time reduced from 5 to 4.5 seconds.
Superstructure HP reduced from 3,750 to 3,400.
Torpedo launcher 180° turn time increased from 7.2 to 15 seconds.
Increased stock main battery frontal plate armor thickness from 50 mm to 70 mm.
Added Smoke Generator consumable to slot 3 as an alternative to Radar: Maximum speed increased from 35 to 36 knots.
Thickness of several bowls on the aft section of the ship, around the secondary battery and catapults, increased from 19 mm to 32 mm. This change has almost no impact on gameplay.
Stock hull rudder-shift time reduced from 22.57 to 19.18 seconds.
Detectability by air increased from 3.48 to 3.55 km.
Raw affected graph keys
bourgogne, emerald, g j maerker, g julius maerker, gorky, gustav julius maerker, hawke, hawkins, izumo, kirov, kleber, marceau, molotov, mutsu, mutsu b, orkan, orkan w, p heinrich, prinz heinrich, richelieu, tallinn, tashkent, vermont, yamato, z 23, z 31, zuiho